Welcome to Code Biome!

Embark on a journey through my game development process. Currently, I’m transitioning a game from the LibGDX framework to the Godot Engine, undertaking all aspects of development, from programming to art creation.  Discover more about the development on the blog.

SCREENSHOTS

These images are from the new Godot Version, and show a few screenshots of the procedural terrain map generation.  I am sure I will make many changes over time.

VIDEO

A new video showcasing the latest game developments will be uploaded soon.  Currently, the available video demonstrates features from the older LibGDX version.

FEATURES