New Sprite Work Continued

This last month has been very busy and I have not worked on the game project as much as I would have liked. Within the last week I took my character sprite base and started making an idle animation from it. I also completed the side and back idle but I didn’t make a gif of them. The character sprites to this point are ok, but I think the sprites could use some more work. I need to add more life to the movement because it is very rigid at this point. I believe I also need to slow down the animation so that the character is not breathing so fast.

Tools and Weapons Sprites

I also started putting together some of the base sprites for weapons and tools. Which included some of the essential survival style tools from many other games. In this case a pickaxe, shovel, axe, hoe, and a sword. I also made sure to include a bow and arrow for ranged weapons. These should just be the start as I would like some fancier versions of these items made from other materials for my game. I was thinking that I may want to add a weapons forging mechanic to the game so I made some sprites for an anvil and tools. We shall see if that is something I can add, but at least I have some kind of workbench or anvil for making items. Some of these sprites are just for the items hotbar, but not the actual in game sizes. For instance with the anvil, one sprite is 16×16 for the item box, and the other is 32×32 for the in game item that would be placed.

Progress

I know that progress has been slow, but I hope to continue making small strides. Over the next few weeks I will continue to try and find more time to work on the project. I would like to over time start recording parts of my work for vlogs so I can have a record of the progress of the game. Especially once I start working in the game engine and pieces start coming together. Right now I am just mostly working on art, and some ideas for what I would like to accomplish. Until next time.

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