It’s been nearly two years since my last update here on CodeBiome, and I wanted to take a moment to share what’s been going on, both in life and in development.
A while back, I mentioned dealing with some health issues, and at the time, I was hopeful things were improving. Unfortunately, that didn’t last long. I developed atrial fibrillation, which brought on a cascade of new complications and made it incredibly difficult to focus on anything outside of basic day-to-day life.
In November 2024, I had a pulse field ablation a procedure designed to correct the irregular heart rhythm. Thankfully, it was a success. Since then, I’ve been recovering well, feeling stronger, and finally getting back to the creative work I’ve missed so much.
Now that I’m on the mend, I’ve been diving back into Godot (currently using 4.3), and rekindling a long-standing passion project: building a procedurally generated 2D world game.
So far, I’ve set up a basic biome generation system driven by three layered noise maps (Height, Temperature, and Moisture):
These values combine to populate terrain with color-coded tiles representing different biomes. It’s still early, but it’s been exciting to watch a world begin to take shape. Right now, I’m focused on improving biome edges getting more natural-looking transitions between regions and refining the noise logic to support rivers and unique features down the line.
Between my full-time job and running my photography business at AstroMammoth.com, time is always limited. But I’ve committed to moving forward with this game project at my own pace. My goal is to post updates here whenever I can no pressure, just steady progress.
I may also experiment with recording some of my development sessions, both to track my own progress and to share a bit more of the behind-the-scenes process. If that sounds interesting, let me know, feedback is always welcome.
Thanks to everyone who stuck with the site through its long silence. It feels good to be back and even better to be building again.